Closed jinwook4217 closed 4 years ago
Can confirm this happens to me too. It either just doesn't get data at all or crashes the Unity Editor.
I'm going to do some research to see if I can figure out what's going on. In the meantime, can you include the crash call stack from the log files? Are you using the same version of each firebase library?
Yes, the firebase sdk version was different. I have been using Firebase 6.6.0 version of Auth, Database, and Analytics. And firstore had added version 6.12.0. All firebase versions were set to 6.12.0 and operated. But I will show you the crash log that occurred when I pressed Run in this case.
Settings Unity : 2017.4.37f firebase : Analytics(6.6.0), Auth(6.6.0), Database(6.6.0), Firestore(6.12.0) [dotnet3] plugin : googleSignin, admob
Sounds like your issue is solved, so I'll go ahead and close this.
Please fill in the following fields:
Unity editor version: 2017.4.37f Firebase Unity SDK version: 6.12.0 Firebase plugins in use (Auth, Database, etc.): Auth, Database, Analytics, Firestore Additional SDKs you are using (Facebook, AdMob, etc.): AdMob, GoogleSignIn Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac, Window both Platform you are targeting (iOS, Android, and/or desktop): Android Scripting Runtime (Mono, and/or IL2CPP): IL2CPP
Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
There was no problem until we added the Firestore unitypackage. The recently updated version of Alpha has been added to apply the Firestore unitypackage, but the addition alone forces the Unity Editor to shut down the play.
Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
Yes, both the Mac and Windows are equally closed under the same conditions.
What's the issue repro rate? (eg 100%, 1/5 etc) 1/5