Platform you are using the Unity editor on: Windows
Platform you are targeting: iOS & Android
Scripting Runtime: IL2CPP
[REQUIRED] Please describe the issue here:
When logging an exception with a really long message, the exception doesn't appear in the dashboard:
Crashlytics.LogException(new Exception(message, e));
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate? 100%
What happened? How can we make the problem occur?
Log an exception with a 100 characters message -> error appears in Firebase Crashlytics dashboard
Log an exception with a 10.000 characters message -> error doesn't appear in Firebase Crashlytics dashboard
[REQUIRED] Please fill in the following fields:
[REQUIRED] Please describe the issue here:
When logging an exception with a really long message, the exception doesn't appear in the dashboard: Crashlytics.LogException(new Exception(message, e));
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? What's the issue repro rate? 100%
What happened? How can we make the problem occur? Log an exception with a 100 characters message -> error appears in Firebase Crashlytics dashboard Log an exception with a 10.000 characters message -> error doesn't appear in Firebase Crashlytics dashboard