Closed 18swenskiq closed 1 year ago
Another note, it doesn't seem to make a difference whether export_debug
or verbose
are true or false, the output appears identical (on the failing section)
Last thing, godotengine/godot#72360 is not causing this issue, at least not after I added the .godot folder to the repo
The workflow for the build-example works properly with godot-4 but it uses:
- name: install wine
id: wine_install
run: |
sudo apt install wine64
echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT
Although it seems that the project is built, I can't find any artifacts:
Do any of you know why ?
@Zennyth This action does not output artifacts, it simply builds your game. You can use a separate action to create releases or artifacts. See the example workflow in the readme. Let me know if you have questions!
I am attempting to run this Action with Godot 4 beta 16 and get a (likely) infinite hang on the Import Project step, where it will read out some errors and warnings, then just stop until I manually cancel the pipeline. My workflow file is as follows:
Import Project step output is as follows (first steps look normal):
My initial thought was that it could be the
ERROR
s causing the issue, however even if I commit those files to the repository, I just get new errors that don't exist at runtime and don't exist when exporting locally for Windows or Linux, that error in the Action being something like: