firebelley / godot-export

Automatically exports your Godot games.
MIT License
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No loader found for resource error on Exporting binaries #107

Closed f09f909b closed 1 year ago

f09f909b commented 1 year ago

Godot version: v4.0.2 - .NET

OS/device including version: Windows 10

Issue description:

Hello! Currently, when I use the example configuration in the readme my build logs gets a lot of the following error:

No loader found for resource: [insert-scene-here or cs-file-here] in the logs.

chrome_screenshot_github com

The build finishes, but the exported game seems to have all the scripts disconnected or at least not working. I tried making a new project, and it happens there too. When I export from the editor on my computer, my scripts are still working. I attached a minimal reproduction project just encase! Not 100% what is going on my end. Sorry in advance if I made a silly mistake somewhere.

Example.zip

firebelley commented 1 year ago

Hello! Your screenshot indicates that you are using the standard version of Godot: image

I believe all you need to do is use the download url for the mono version of Godot in your workflow configuration. That should fix the problem!