Closed f09f909b closed 1 year ago
Hello! Your screenshot indicates that you are using the standard version of Godot:
I believe all you need to do is use the download url for the mono version of Godot in your workflow configuration. That should fix the problem!
Godot version: v4.0.2 - .NET
OS/device including version: Windows 10
Issue description:
Hello! Currently, when I use the example configuration in the readme my build logs gets a lot of the following error:
No loader found for resource: [insert-scene-here or cs-file-here]
in the logs.The build finishes, but the exported game seems to have all the scripts disconnected or at least not working. I tried making a new project, and it happens there too. When I export from the editor on my computer, my scripts are still working. I attached a minimal reproduction project just encase! Not 100% what is going on my end. Sorry in advance if I made a silly mistake somewhere.
Example.zip