For the structure of some projects, it would be great to exclude some paths. Because I use Aseprite and an import plugin, my .aseprite files are within my project as a whole, and throw multiple errors during the Action Run
While this can be done by nesting the Godot stuff into its own folder, and then using the relative path as provided, it feels cleaner to not have multiple top level folders for different software additions.
Being able to exclude something like addons/aseprite-wizard/*, or *.aseprite files could help with mitigating the actions that happen automatically from plugins when the action is run.
For the structure of some projects, it would be great to exclude some paths. Because I use Aseprite and an import plugin, my .aseprite files are within my project as a whole, and throw multiple errors during the Action Run
While this can be done by nesting the Godot stuff into its own folder, and then using the relative path as provided, it feels cleaner to not have multiple top level folders for different software additions.
Being able to exclude something like
addons/aseprite-wizard/*
, or*.aseprite
files could help with mitigating the actions that happen automatically from plugins when the action is run.