Closed DavidOcacho closed 10 months ago
Are you using a git submodule for the addon by any chance? If so, your workflow will have to defined recursive submodule checkout.
Nope, I'm just copy pasted the addons for now
This doesn't look like a problem related to godot-export. Have you tried exporting your game from local first? This looks like an issue you'd experience regardless of how you export. Feel free to leave more comments on this issue if you definitively conclude that this is an issue with this action.
I'm using some third party addon for scene managment (https://github.com/glass-brick/Scene-Manager) and godot-export is giving me this error. Any idea? The SceneManagerConstants class looks like this: