Closed scharissis closed 6 months ago
I am happy to report that this was actually my fault, not the action's. I simply hadn't configured my git-checkout step to use LFS, thus the fules were truly not present on the build host. This was the fix:
+++ b/.github/workflows/release.yaml
@@ -21,6 +21,7 @@ jobs:
uses: actions/checkout@v4
with:
fetch-depth: 0
+ lfs: true
Exporting a Windows binary works fine via editor, but when exporting via
godot-export
action, I get 2000+ lines of errors and a binary which has no assets or signals and just generally doesn't run past its own main menu.The game is written with GDScript and there is just one export template which is for Windows. Godot version: 4.2.1-stable (both editor and via Action) firebelley/godot-export: v5.2.1
Export settings:
Action workflow:
The workflow has many many errors. Here is a sampling: