Closed gumaciel closed 3 years ago
I'm not too familiar with Android export, but I think you might need additional editor settings? This file https://github.com/firebelley/godot-export/blob/master/dist/editor_settings-3.tres gets copied to the appropriate directory before export happens.
So there are two approaches here:
Let me know if that doesn't make sense, I am happy to explain further!
I will try to see this soon, I'm currently working on a mono compiled version, thank you
Please approve #41 , worked: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/actions/runs/373552938, failed due i am trying to test on XCode but it's not complete, thank you.
And i guess theres some way to improve this, because iam generating by myself the debug.keystore and moving the adb to /usr/bin, maybe this is not the best way to do that
Hi, thanks for the PR. Please look at my comment here https://github.com/firebelley/godot-export/pull/41#issuecomment-731848435
I think it's probably better to allow people to copy a custom editor_settings-3.tres
file before running the action, and to not overwrite it if it exists when the action runs. It'll be an extra step in your workflow but I think this solution is going to be the best going forward.
Please let me know if you have further issues!
ERROR: _fs_changed: Cannot export project with preset 'Android' due to configuration errors: ADB executable not configured in the Editor Settings. Debug keystore not configured in the Editor Settings nor in the preset.
ERROR: _fs_changed: Project export failed with error code 3 for preset 'Android'. At: editor/editor_node.cpp:753. EditorSettings: Save OK! Error: The process '/home/runner/.local/share/godot/godot_executable/godot' failed with exit code 1
workflow: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/runs/1392365046?check_suite_focus=true