firebelley / godot-export

Automatically exports your Godot games.
MIT License
486 stars 59 forks source link

Android export #49

Closed ricardoalcantara closed 3 years ago

ricardoalcantara commented 3 years ago

Why adb path is hardcoded in the editor_settings-3.tres if adb is not provided?

I tried to use this action https://github.com/android-actions/setup-android that setup android sdk for me.

And I had to fork this repository to change its path https://github.com/ricardoalcantara/godot-export/blob/master/dist/editor_settings-3.tres

I noticed that here https://github.com/firebelley/godot-export/blob/master/src/godot.ts#L258

you write two properites in that editor_settings,

Couldn't any editor_settings be input in this action?

Thanks!

firebelley commented 3 years ago

The way that this action works is that it won't make changes to editor_settings if it exists already. So what you can do in your workflow is copy your custom editor_settings to the correct directory before the action runs. See the bottom of the readme for more details. Let me know if you have any questions!

On Mon, Mar 1, 2021, 7:31 PM Ricardo Alcantara notifications@github.com wrote:

Why adb path is hardcoded in the editor_settings-3.tres if adb is not provided?

I tried to use this action https://github.com/android-actions/setup-android that setup android sdk for me.

And I had to fork this repository to change its path

https://github.com/ricardoalcantara/godot-export/blob/master/dist/editor_settings-3.tres

I noticed that here https://github.com/firebelley/godot-export/blob/master/src/godot.ts#L258

you write two properites in that editor_settings,

Couldn't any editor_settings be input in this action?

Thanks!

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ricardoalcantara commented 3 years ago

I apologise for my lack of attention, I read the whole README.md but maybe I was too anxious plus this is my first pipeline, I totally misread that information about how to override the editor settings.

Now everything's working.

Thanks for all your effort.