firebelley / godot-export

Automatically exports your Godot games.
MIT License
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Export for Windows failing (missing template) #53

Closed gabeklavans closed 3 years ago

gabeklavans commented 3 years ago

Yo, I'm trying to get this set up in a basic workflow, and it's failing with these errors:

ERROR: copy: Failed to open res://bin/win64/release/libgitapi.dll
     At: core/os/dir_access.cpp:298.
  ERROR: _fs_changed: Project export failed for preset 'Windows', the export template appears to be missing.
     At: editor/editor_node.cpp:753.
  reimport: end
  ERROR: init_library:  does not have a library for the current platform.
     At: modules/gdnative/nativescript/nativescript.cpp:1483.
  EditorSettings: Save OK!
  Mono: Finalizing scripts domain...
  Mono: Unloading scripts domain...
  Mono: Runtime cleanup...
  Mono: Finalized
  Error: The process '/home/runner/.local/share/godot/godot_executable/Godot_v3.2.3-stable_mono_linux_headless_64/godot' failed with exit code 1

And here's a link to my workflow yml for reference

gabeklavans commented 3 years ago

Turns out I just missed the line talking about the gitapi dll, the build was failing cause I gitignore'd the bin folder containing that exact file. The error about missing the Windows template must've just been a guess by the exporter.