Closed firegate666 closed 1 year ago
Hello! Unfortunately the archive_directory
and build_directory
outputs do not take into account the preset export path. Note the docs say the following:
The directory containing archived exports. This directory will be empty if archive_output is not set. Note that the inputs relative_export_path and use_preset_export_path do not change this output value.
Does this describe why you were experiencing this issue? Or is there something else wrong here?
Please feel free to reopen if the above comment does not address your issue!
I was following your example for exporting builds, created the export in Godot etc ... but whenever I ran the runner, it only added the ZIPPED project to the release (source code) and not the created win.exe (although the output showed it was created)
I needed to add
to the export step and added an additional archive at the end
to get it to work. Now the exe is at least archived. But not added to release.
Then I realized (whiloe looking at the logs) that the variable that is used to point to the release output is not resolving to anything meaningful. You might want to check this
I changed it to the builds folder that you also used in the example and referenced the runner work dir, and then it works
Ref: https://github.com/firegate666/godot_tutorial_2d_dodge_the_creeps/actions