firebelley / godot-export

Automatically exports your Godot games.
MIT License
460 stars 53 forks source link

Blender Import Support #98

Closed acegiak closed 1 year ago

acegiak commented 1 year ago

Currently projects that use automatic blender import get this error during the import stage:

   WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
       at: _editor_init (modules/gltf/register_types.cpp:61)

Which then means that the import stage doesn't work so there's no .godot folder when building

firebelley commented 1 year ago

I think you will also need to install blender in your workflow before running this action.

Then, I believe you can fix this by supplying your own editor-settings file with the blender path as shown here: https://github.com/firebelley/godot-export#supplying-a-custom-editor-settings-file

Will that solve your issue?

firebelley commented 1 year ago

Please feel free to reopen if the above suggestions don't work!