Closed acegiak closed 1 year ago
I think you will also need to install blender in your workflow before running this action.
Then, I believe you can fix this by supplying your own editor-settings file with the blender path as shown here: https://github.com/firebelley/godot-export#supplying-a-custom-editor-settings-file
Will that solve your issue?
Please feel free to reopen if the above suggestions don't work!
Currently projects that use automatic blender import get this error during the import stage:
Which then means that the import stage doesn't work so there's no .godot folder when building