Closed firemind closed 10 years ago
Similar system is now in place and generates deck variations from MaybeCards that are mapped to card groups inside the deck.
For now at most 5 deck variations can exist for every deck with MaybeCards. As soon as one of those created decks has reached a whr_uncertainty of lower than 20 and the whr_rating is lower than that of the original deck the variation is deleted.
Define a pool of maybe cards for a deck from which slight variations of the deck can be compiled automatically.
Pool entries may be mapped to a card group which they replace (to decrease the number of possible changes to the deck).
Cards may be marked as hard (they will never be replaced).
Number range for deck entries to try from. (e.g. Always have Lightningbolts, but is 2 enough or do I need 4)?