Open gforney opened 2 months ago
I did a git bisect. This was the first bad commit.
Author: ericvmueller ericvmueller@gmail.com
Date: Tue Aug 20 09:26:53 2024 -0400
FDS Source: update defaults for custom level set fuel model
Okay I'll take a look
thanks. smokebot should now find these errors (now looking for ERROR'1 or more characters': not ERROR:
I'm looking into this. Seems change in parameters is giving an instability in a cut-face.
should I make a change to one ore more of the 'GRASS' parameters. I probably copied them from another case at some point. I am mainly interested in testing visualization not the actual burning behavior
&SURF ID = 'GRASS' DEFAULT = .TRUE. VEG_LSET_ROS_HEAD = 1.5 VEG_LSET_ROS_FLANK = 0.48 VEG_LSET_ROS_BACK = 0.15 VEG_LSET_WIND_EXP = 1 RGB=122,117,48 HRRPUA=200. BURN_DURATION=25. /
Changing the packing ratio (VEG_LSET_BETA) to a lower value will allow it to run... but the current defaults aren't unphysical and it should run. This highlighted an issue with handing the wall stress in cut cells at mesh interfaces which should be more robust (@marcosvanella correct me if I'm wrong)
Is this not in the regular firebot runs? If not, sounds like it should be.
This case is in smokebot. I am testing levelset and agl slice visualization .i can put it in firebot if you like
On Mon, Sep 16, 2024, 11:17 AM Randy McDermott @.***> wrote:
Is this not in the regular firebot runs? If not, sounds like it should be.
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We'll work with you to get it in the FDS verification suite. If something is broken in FDS and this is the only case that demonstrates it, we need it in firebot.
running FDS-6.9.1-843-g8d17db8-master (I believe the latest revision) on spark on the case smv/Verification/WUI/levelset2.fds gives a numerical instability at about 2 s
a 2nd problem that smokebot did not catch the numerical instability error. I only noticed because the image comparison portion of smokebot showed an image that was way different than the base (because the 3D smoke was not being generated). that is a smokebot problem - I'll fix