With the 2.0 update using baked lighting, there is no lighting in the scene. Materials that are not emmissive will show as black without ambient lighting.
Updated the component script to have emissive materials, but would still like to make the material better looking if possible, so leaving open for now.
With the 2.0 update using baked lighting, there is no lighting in the scene. Materials that are not emmissive will show as black without ambient lighting.