As reported by Andy, sometimes it's hard for the weapons driver to tell when the auto cube collect has finished, particularly when the wrist gets a little stuck or the pneumatic pressure is low, and hence the wrist doesn't pop up all the way. Suggestion was to provide some kind of sensory feedback, either visual on the Smart Dashboard or maybe vibration of the game console.
As reported by Andy, sometimes it's hard for the weapons driver to tell when the auto cube collect has finished, particularly when the wrist gets a little stuck or the pneumatic pressure is low, and hence the wrist doesn't pop up all the way. Suggestion was to provide some kind of sensory feedback, either visual on the Smart Dashboard or maybe vibration of the game console.