Open FrickHazard opened 7 years ago
Hi @ekeldevious currently all my focus regarding react-three-renderer is towards the fiber implementation[1] to restore compatibility with React 16, once that reaches a V1 I can spend a bit more time on implementing new features and backporting them to the original version.
Can you please write details about your workaround here? It will be useful when the implementation time comes, and also to enable it for other users :)
Alright Thanks, I'll try to get around to getting a example / workaround out.
Is there a potential down the road to add an effects component for doing post processing stuff? As in something similar to https://threejs.org/examples/#webgl_effects_peppersghost I can create a sort of round about hack with onAnimate and ref ing the scene.