Closed jamesjimmy88 closed 2 years ago
Don't think I've ever ran into something like this when testing. I'll have to see if there's anything I can do to fix this.
You can now control this using the void_culling_level
value in the environment
section in the 1.3.2 update.
If you get to y level 60 or below (or y level -60 for superflat worlds), the lower half of the sky gets culled:
Normal sky:
Below y level 60
It would be nice to have an option to disable it / edit the y-level this happens at.