The blunderbass is not fully complete, but this adds a work-in-progress version to the devpack, and makes some Rust updates necessary for the new item including:
Adding #[repr(C)] for some more types like Bullet and BulletHandle.
Adding a lua binding to the GlobalRng resource so you can generate random foats in Lua.
The blunderbass is not fully complete, but this adds a work-in-progress version to the devpack, and makes some Rust updates necessary for the new item including:
#[repr(C)]
for some more types likeBullet
andBulletHandle
.GlobalRng
resource so you can generate random foats in Lua.