Closed Biped-Potato closed 8 months ago
Thanks for the report!
Just for reference, I believe that the issue with the AI getting stuck is a physics issue related to https://github.com/fishfolk/jumpy/issues/853 and the player issue will require more investigation.
No need for action on your part, I'll probably tackle this after getting networking back into MVP state.
Just some notes on losing control of the player - I was wondering if this had to do with other AI in the game, but I reproduced this with just the player alone with no other AI.
I figured out the input issue! I'm pretty sure, anyway, let me know if you have issues after the next release. I know I fixed something, and I'm pretty sure it helps a lot with the controls. Random inputs were being dropped or delayed 'till the next frame because of a missing ordering constraint in the Bevy system.
Fix is incoming, and I'll publish a bugfix release that includes both of the latest fixes.
Description
Context: The player controlled character is "Fishy" the orange one, every other entity is an AI
https://github.com/fishfolk/jumpy/assets/79812179/7c41172a-8a1d-4d84-be5d-ce16ee7f0d70
To Reproduce
After moving around for a while these errors both occur for me
Expected Behavior
No response
Additional Context
No response
Log Messages
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