For map transitions, a session command restarting game session will be used after updating map. This updates jumpy for related changes in: https://github.com/fishfolk/bones/pull/384
We can restart a networked game session by calling restart on session runner, which handles existing socket + match id increment, implemented on the bones side.
CI will fail until bones PR is merged + bones updated in lockfile.
For map transitions, a session command restarting game session will be used after updating map. This updates jumpy for related changes in: https://github.com/fishfolk/bones/pull/384
We can restart a networked game session by calling restart on session runner, which handles existing socket + match id increment, implemented on the bones side.
CI will fail until bones PR is merged + bones updated in lockfile.