fishfolk / jumpy

Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶
https://fishfolk.org/games/jumpy/
Other
1.59k stars 116 forks source link

Consider using same control for pickup + use weapon and have dedicated drop key #981

Open MaxCWhitehead opened 2 months ago

MaxCWhitehead commented 2 months ago

Description

Right now we have a "Shoot" control that uses weapon, and a "Grab / Drop" which picks up or drops a weapon.

Some feedback from playtest:

It's not clear to me why "Shoot" and "Grab" are different controls. My intuition is to always use shoot to pick up melee weapons / crates and it's very distracting to force myself to remember that this is not how it works. I suggest making "Shoot" and "Grab" the same button and putting "Drop" on a separate one.

Additionally:

Shoot" is called "Shoot" even though it also triggers melee weapons. How about "Attack"? or "Use weapon"?

erlend-sh commented 2 months ago

Unlikely to change, at least by default. That’s because:

In my experience, after a few hours of gameplay it feels natural.

Shoot" is called "Shoot" even though it also triggers melee weapons. How about "Attack"? or "Use weapon"?

that we can change! ‘Use item’ should cover everything.