Closed Zac8668 closed 1 year ago
I think this is completed, the thing we could add is a folder called assets/attachmets
or assets/hats
and have some hats pre configured there, so when adding we could reference it, as we do with items on ...level.yaml
, not sure if that's necessary.
Ok first comment, why does this change the dimensions of the sharky sprite?
Ok first comment, why does this change the dimensions of the sharky sprite?
There isn't enough space for the hat on the current sprite.
@odecay The way I did, the hats are like a layer on top of the player/fighter sprite, so they need to be the same size, but on the current player sprite, there isn't enough empty space on the top of the player head for the hat.
Okay I tested this out. There is one issue with sprite sorting the hat attachment relative to the sword, hat overlays the sword.
Okay looks good
bors merge
This will add the aesthetic attachments, but also a attachment component to deal with attaching things to the fighters. Closes #77