Only works for a specific sequence of attacks for Dev fighter currently.
Hitting attack during an active "chain" attack will cancel the recovery frames (and a few startup frames on the followup) and move to the next attack.
closes #179 but requires followup work.
Followup should generalize the recovery canceling and attack chain sequence to work for any valid predefined sequence of available attacks on a fighter.
Only works for a specific sequence of attacks for Dev fighter currently. Hitting attack during an active "chain" attack will cancel the recovery frames (and a few startup frames on the followup) and move to the next attack.
closes #179 but requires followup work.
Followup should generalize the recovery canceling and attack chain sequence to work for any valid predefined sequence of available attacks on a fighter.