Open 64kramsystem opened 2 years ago
The Final Fight style is better suited to just 2 players and fewer enemies. No bar is also a common option; we’ll default to that for starters.
Castle Crashers for instance has no bar (except for bosses) but instead shows a damage counter:
I suspect this will be the best fit for us as well, because we will sometimes have larger waves of enemies and big AoE attacks that might affect a dozen enemies at once.
Even this approach can get messy though:
I suggest we only show damage counters on critical attacks and other such special hits.
I also like the display damage counter but no healthbar style.
In beat 'em ups, there are two common ways of displaying enemies' energy:
There are pros and cons for both, which differ when multiple enemies are hit:
There's no best strategy (unless some innovation is applied 😉. I don't think one as inherently better than the other (I'm personally used to Final Fight's style, which is 1.).