Open m-artin opened 7 years ago
I see, I will have a look on it.
that looks not funny... For the moment I have no idea. the cool one is, ckeditor is working, on the otherside I don't want js errors in the plugin.
Unfortunately I currently have no idea either. I have tested to import some assets, as described here at the part Adding field assets: https://getkirby.com/docs/developer-guide/panel/fields But there are too many javascript files to add and the ckeditor path structure isn't working this way.
It's nice to have the option for a powerful editor in Kirby! Not sure, if there is a good solution for the following Cross origin requests.
The console logs Cross origin requests in Chrome and Safari, after pressing any editor button (bold button for example). Error: XMLHttpRequest cannot load javascript:void('Bold'). Cross origin requests are only supported for HTTP.
Firefox gives a warning not to use synchronous XMLHttpRequests, when pressing the image editor button to open the image dialog.
And it looks like these requests trigger the Kirby Save-Page-Loading-Indicator.