This PR pulls in all of the graph updates, enemy code, and the very basic patrol script that I've added into the project. A lot of code has been added in this update, including information for buildings, code for creating the road system in the editor, and several other additions to the code. Most of the enemy stuff has been networked, but is in a place where not all of the code has been fully tested in a play session yet. Almost everything that needed to be networked for this has been taken care of, but I haven't hosted a match with these changes yet.
This PR also contains new models that were downloaded for making enemy prefabs and squads. I also made a video talking a little bit about how to use some of the new tools I made, but I'll have to do a bit more documentation about the map tools at some point.
There are no found bugs in this for now, but I'm certain that things will crop up. I'll be continuing to work on the enemies on a new branch after this, getting the patrol behavior entirely finished so we can encounter enemy vehicles during testing. I'd also like to do another branch working on the map by duplicating the NoProcGen scene and building out a full map on the plane I have there. More stuff will be incoming, but for now this looks about ready to merge into main!
Alright, I honestly cant think of anything else I want to do with this branch right now, and everything looks good to merge so far. I'm gonna push the button
This PR pulls in all of the graph updates, enemy code, and the very basic patrol script that I've added into the project. A lot of code has been added in this update, including information for buildings, code for creating the road system in the editor, and several other additions to the code. Most of the enemy stuff has been networked, but is in a place where not all of the code has been fully tested in a play session yet. Almost everything that needed to be networked for this has been taken care of, but I haven't hosted a match with these changes yet. This PR also contains new models that were downloaded for making enemy prefabs and squads. I also made a video talking a little bit about how to use some of the new tools I made, but I'll have to do a bit more documentation about the map tools at some point. There are no found bugs in this for now, but I'm certain that things will crop up. I'll be continuing to work on the enemies on a new branch after this, getting the patrol behavior entirely finished so we can encounter enemy vehicles during testing. I'd also like to do another branch working on the map by duplicating the NoProcGen scene and building out a full map on the plane I have there. More stuff will be incoming, but for now this looks about ready to merge into main!