This is the second round of working on the enemies branch, but they are capable of navigating around the map now. Some of the turns aren't perfectly smooth as I'd wished, but this provides a solid starting point when new vehicles are added in. With these changes merged into main I should be able to start work on building out the map, creating new building assets, and setting things up for projectiles to be networked.
This PR fixes the ASTAR code I had written and smooths out the movement for the NavigateRoads script.
This is the second round of working on the enemies branch, but they are capable of navigating around the map now. Some of the turns aren't perfectly smooth as I'd wished, but this provides a solid starting point when new vehicles are added in. With these changes merged into main I should be able to start work on building out the map, creating new building assets, and setting things up for projectiles to be networked. This PR fixes the ASTAR code I had written and smooths out the movement for the NavigateRoads script.