After testing the networking stuff, it turns out that the EnemyManager doesn't recognize itself as being on the host, likely from having been placed in the scene itself instead of spawned by the server. I need to do some investigating into how exactly I want to spawn it across the network, but this should also be an easy fix to do.
After testing the networking stuff, it turns out that the EnemyManager doesn't recognize itself as being on the host, likely from having been placed in the scene itself instead of spawned by the server. I need to do some investigating into how exactly I want to spawn it across the network, but this should also be an easy fix to do.