Church Production Multiplier +1Unlock St Peter's Basilica
Church Production Multiplier +1, Knight Camp Production Multiplier +1
Church Production Multiplier +1, Knight Camp Production Multiplier +1, Bank Production Multiplier +1
Church Production Multiplier +1, Knight Camp Production Multiplier +1, Bank Production Multiplier +1,+2 Builder Capacity Multiplier
Islam
Unlock Mosque
Mosque Production Multiplier +1, Unlock Prophet's Mosque
Mosque Production Multiplier +1, Caravel Builder Production Multiplier +1
Mosque Production Multiplier +1, Caravel Builder Production Multiplier +1, Museum Production Multiplier +1
Mosque Production Multiplier +1, Caravel Builder Production Multiplier +1, Museum Production Multiplier +1,+1 Free Industrial Tech
Buddhism
Unlock Pagoda
Pagoda Production Multiplier +1, Unlock Great Dagon Pagoda
Pagoda Production Multiplier +1, Coint Mint Production Multiplier +1
Pagoda Production Multiplier +1, Coint Mint Production Multiplier +1, Gunpowder Mill Production Multiplier +1
Pagoda Production Multiplier +1, Coint Mint Production Multiplier +1, Gunpowder Mill Production Multiplier +1,+10 Happiness
Polytheism
Shrine Production Multiplier +1
Shrine Production Multiplier +1, Unlock Pantheon
Shrine Production Multiplier +1,School Production Multiplier +1
Shrine Production Multiplier +1, School Production Multiplier +1, Printing House Production Multplier +1
Shrine Production Multiplier +1, School Production Multiplier +1, Printing House Production Multplier +1,+2 Science Per Busy Worker
Changes due to Religion
[x] Luxor Temple now unlocks Religion (still provides +1 Science per busy worker)
[x] St Peter's Basilica: All churches get +5 Storage Multiplier. Generate science based on faith production of all churches
[x] Prophet's Mosque: Double the effect of Harun al-Rashid. Generate science based on faith production of all mosques
[x] Great Dagon Pagoda: All pagodas are exempt from -1 happiness. Generate science based on faith production of all pagodas
[x] Pantheon: All buildings within 2 tile range get +1 Worker Capaicity and Storage Multiplier. Generate science based on faith production of all shrines
[x] Cathedral no longer exists and will be removed from the map
[x] Martin Luther: +1 Production Multiplier, Storage Multiplier for Church, School
[x] Xuanzang: +1 Production Multiplier for Library, Pagoda
[x] EV (Empire Value) of Faith has changed. The output of School and Research Lab are adjusted accordingly
Balancing
[x] Manhattan Project requires Nuclear Fuel Rod instead of Uranium
[x] Skyscraper provides +1 Production Multiplier for Research Fund (New York)
[x] Hagia Sophia no longer consumes Faith and provides +5 Happiness instead. It also provides extra happiness to avoid production halt during the game bootstrap
[x] Grand Bazaar effects are active before it is completed.
QoL
[x] Allow picking multiple permanent Great People when rebirth. You have to choose the pick per roll before rebirth. The max pick per roll is floor(GP Amount / Total Available GP). Currently there are 92 great people
[x] Allow unlocking a tech and its prerequisites with a single click, provided there's enough science
[x] Allow adjusting scroll sensitivity in Options -> Theme
[x] Support batch applying resource import settings for Warehouse and Caravansary
[x] Add a new tutorial page listing common pitfalls to avoid
[x] Add "Run Out" timer in deficit resources popover in resource bar
Empire Religion
Changes due to Religion
Balancing
Bugfix
QoL
floor(GP Amount / Total Available GP)
. Currently there are 92 great people