The ideal solution would provide UI to keep track of combat turns, similar to the Initiative component.
Another useful feature would be an interface for torch-keeping and general time passage on a more macro scale.
The main problem is space as the Cairn game overview is pretty full already - one solution would be to put monsters into a separate game view (similar to 5E) and re-use & modify the 5E Initiative component. Another solution is to add a new Cairn specific turn-tracking component on top of NPCs.
The ideal solution would provide UI to keep track of combat turns, similar to the
Initiative
component. Another useful feature would be an interface for torch-keeping and general time passage on a more macro scale.The main problem is space as the Cairn game overview is pretty full already - one solution would be to put monsters into a separate game view (similar to 5E) and re-use & modify the 5E
Initiative
component. Another solution is to add a new Cairn specific turn-tracking component on top ofNPCs
.