Closed ptaranat closed 1 year ago
I agree with these, as they are great UX changes for GMs. We've talked about this already so I will just reiterate here the list of proposed changes/features:
monster-list
(similar to NPC list; should have raised box bg) and monster-detail
(without a box)mdi:close
icon maybe).mdi:star-plus
), i.e. stay on the SRD view after a user adds a monster.Something I think might also be useful are monster groups - add filter menu to the top of monster-list
(similar to 5E features list) with roman numeral I -> V icons (to save space; add an option to change tooltip with the "real" group name). Every monster item in monster-list
could have their group id next to the source icon. A select group input would need to be added to monster-detail
. This would allow for easier monster separation to mimic encounters and bulk group deletion.
As a DM, I would like a way to keep track of multiple monsters and their stats. Rather than favoriting monsters, I would want something like a left arrow or a plus, to add this Monster to my monster list.
???
, display greyed out placeholder text like,Name
andDescription
, which clears if the user clicks on them, but comes back if they exit. This avoids having to delete text on first click.Most of the interaction with Monsters involve reducing its HP and rolling Strength saves. It is unclear at first that you can click on STR to do a strength save. We should consider making the text of STR, DEX, and WIL more prominent raised buttons, and the numbers of the attributes as flat text boxes. This allows the DM to click on the attribute text to roll a save, and to click on the attribute number to edit it without having to hit the edit key. Otherwise, the DM would more convenient always be in edit move, but they lose out on conveniently rolling saves.