fkoppe / graveborn

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Multiplayer Bullet Misplacement #27

Open fkoppe opened 1 month ago

fkoppe commented 1 month ago

If a HOST player A and a CLIENT player B are playing together and player B shoots bullets, on the device of player B it looks like the bullets are shot from Vector3f(0,0,0). On the device of Player A everything is displayed correctly.

Until the CLIENT B connects to the server the bullets are displayed correctly on B´s device as well.

https://github.com/user-attachments/assets/ce2c4f8f-0fb8-4ae9-8e30-5abfc18c7423

fkoppe commented 1 month ago

The Bullets of player A work on both devices.

fkoppe commented 1 month ago

As it is visible in the video clip the bullets spawn in the right location but get almost instantly moved to 0,0,0.

fkoppe commented 1 month ago

The Problem may be related to (non) dominant actions.