The game currently supports drawing at an arbitrary size. We just need to hook up a way for the user to actually adjust that size, probably by using the scroll wheel or worst case pressing +/- buttons.
Implementation
The size of a tile is called tileSize in dungeon-client.js. The UI just needs to change that value and call update to redraw. Don't use fractional tile sizes (i.e. 30.5) as these will not draw well on the canvas and are far less efficient. Scaling images to an arbitrary integer tile size is always okay though.
Summary
The game currently supports drawing at an arbitrary size. We just need to hook up a way for the user to actually adjust that size, probably by using the scroll wheel or worst case pressing +/- buttons.
Implementation
The size of a tile is called tileSize in dungeon-client.js. The UI just needs to change that value and call update to redraw. Don't use fractional tile sizes (i.e. 30.5) as these will not draw well on the canvas and are far less efficient. Scaling images to an arbitrary integer tile size is always okay though.