Closed thoward27 closed 4 years ago
Hey,
Flame does not implements any type of screen change features, we decided to leave that to Flutter's route system, which is already quite powerful. So since a Flame game is a widget in the end, you just need to register it on a router to have multiple screens.
Let me know if you have further questions.
Thanks for the quick reply! Do you know of any examples that I could explore? I'm having trouble determining how to handle gestures/tap interactions across multiple games.
Take a look on this repository, maybe it help you
https://github.com/fireslime/gravitational_waves
For handling taps I suggest you taking a look on Flame gesture api, you can find about it o the input section of the flame site.
thank you! Really appreciate all of your help! Closing for now, will re-open if I have future questions
Thanks for the feedback, feel free to re open if needed, although I would recommend you joining our Discord, we have channels for help there, you can find the link for it on the README.
Hello and thank you for this great game engine.
Today, I am desperately trying to figure out what the design patterns should be to create an arcade in flame. I need to provide a homescreen, game selection screen, and a number of leaderboards. Unfortunately, I can't seem to put my finger on any good resource for this type of work. Everything I'm finding is based around a single game with a lot of code in main that seems non-portable.
If anyone has any experience with this I would really appreciate a nudge in the right direction!