Open spydon opened 5 months ago
@luanpotter did you have a chance to take a look at this?
No, I didn't. Is it because of fast_noise? If so I can try to investigate later this week.
No, I didn't. Is it because of fast_noise? If so I can try to investigate later this week.
I have absolutely no idea why, but it might be fast_noise. I'll assign you to the issue. :)
What happened?
On some platforms the "Shake effect" does not have any effect (or very little effect).
What do you expect?
That is should work deterministically on all platforms.
How can we reproduce this?
The "Shake effect" is added to the camera by doing this:
You can also just run this example, where you can see that it doesn't work in Firefox, but it works in chrome: https://examples.flame-engine.org/#/Collision_Detection_Raycasting_Max_Distance
What steps should take to fix this?
No response
Do have an example of where the bug occurs?
No response
Relevant log output
No response
Execute in a terminal and put output into the code block below
Output of: flutter doctor -v
Affected platforms
Web
Other information
It's a bit unclear which platforms are being affected, some have been reported here: https://stackoverflow.com/questions/78551176/flutter-flame-camera-shake-effect-not-working
Are you interested in working on a PR for this?