Open taosimple opened 1 month ago
Even add Anchor.center to TextComponent still can't center it to container and no regular pattern, some are above, some are below.
Anchor.center
TextComponent
Text can auto center to container
import 'dart:async'; import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame_forge2d/flame_forge2d.dart' hide Transform; import 'package:flutter/material.dart'; import 'package:flame/extensions.dart'; void main() { runApp( MaterialApp( home: Scaffold( body: Center( child: Column( mainAxisSize: MainAxisSize.min, children: [ Row( children: [ Container( width: 30, height: 30, margin: const EdgeInsets.all(8), color: Colors.blue, child: GameWidget<TextCenterGame>(game: TextCenterGame(),), ), Container( width: 40, height: 40, margin: const EdgeInsets.all(8), color: Colors.blue, child: GameWidget<TextCenterGame>(game: TextCenterGame(),), ), Container( width: 50, height: 50, margin: const EdgeInsets.all(8), color: Colors.blue, child: GameWidget<TextCenterGame>(game: TextCenterGame(),), ), Container( width: 55, height: 55, margin: const EdgeInsets.all(8), color: Colors.blue, child: GameWidget<TextCenterGame>(game: TextCenterGame(),), ), Container( width: 60, height: 60, margin: const EdgeInsets.all(8), color: Colors.blue, child: GameWidget<TextCenterGame>(game: TextCenterGame(),), ), Container( width: 70, height: 70, margin: const EdgeInsets.all(8), color: Colors.blue, child: GameWidget<TextCenterGame>(game: TextCenterGame(),), ), ], ), Row( children: [ Container( width: 25, height: 25, margin: const EdgeInsets.all(8), color: Colors.blue, child: GameWidget<TextCenterGame>(game: TextCenterGame(),), ), Container( width: 35, height: 35, margin: const EdgeInsets.all(8), color: Colors.blue, child: GameWidget<TextCenterGame>(game: TextCenterGame(),), ), Container( width: 65, height: 65, margin: const EdgeInsets.all(8), color: Colors.blue, child: GameWidget<TextCenterGame>(game: TextCenterGame(),), ), Container( width: 75, height: 75, margin: const EdgeInsets.all(8), color: Colors.blue, child: GameWidget<TextCenterGame>(game: TextCenterGame(),), ), Container( width: 80, height: 80, margin: const EdgeInsets.all(8), color: Colors.blue, child: GameWidget<TextCenterGame>(game: TextCenterGame(),), ), ], ), ], ), ), ), ), ); } class TextCenterGame extends Forge2DGame{ TextCenterGame() : super(world: TextCenterWord(),); @override Color backgroundColor() { return Colors.transparent; } @override FutureOr<void> onLoad() { super.onLoad(); } } class TextCenterWord extends Forge2DWorld with HasGameReference<Forge2DGame> { @override Future<void> onLoad() async { super.onLoad(); print('game.size: ${game.size}, ${game.camera.visibleWorldRect}'); // add(CenterTextBody(Size(game.size.x, game.size.y))); add(CenterTextBody(Size(game.camera.visibleWorldRect.width, game.camera.visibleWorldRect.height))); } } class CenterTextBody extends BodyComponent {// with TapCallbacks final bgPaint = Paint(); final Size size; CenterTextBody(this.size); @override Future<void> onLoad() async { await super.onLoad(); bgPaint.style = PaintingStyle.stroke; bgPaint.strokeWidth = 0.1; bgPaint.color = Colors.red; final fontSize = size.width*0.6; print('game.size: $fontSize, ${game.size}, ${game.camera.visibleWorldRect}'); TextComponent textComponent = TextComponent( text: '0',//🌟⭐ textRenderer: TextPaint( style: TextStyle( fontSize: fontSize, // height: 1, ), ), anchor: Anchor.center, ); add(textComponent); } @override void renderCircle(Canvas canvas, Offset center, double radius) { canvas.drawCircle(center, radius, bgPaint); canvas.drawLine(Offset(-radius, center.dy), Offset(radius, center.dy), bgPaint); canvas.drawLine(Offset(center.dx, -radius), Offset(center.dx, radius), bgPaint); } @override Body createBody() { print('createBody: $size'); final fixtureDef = FixtureDef( CircleShape()..radius=size.width/2, ); final bodyDef = BodyDef( // position: Vector2(size.width/2, size.height/2), // position: Vector2(), type: BodyType.static, ); return world.createBody(bodyDef)..createFixture(fixtureDef); } }
No response
[✓] Flutter (Channel stable, 3.24.1, on macOS 14.6.1 23G93 darwin-arm64 (Rosetta), locale en-US) • Flutter version 3.24.1 on channel stable at /Users/taotao/Documents/flutter • Upstream repository https://github.com/flutter/flutter.git • Framework revision 5874a72aa4 (5 weeks ago), 2024-08-20 16:46:00 -0500 • Engine revision c9b9d5780d • Dart version 3.5.1 • DevTools version 2.37.2 • Pub download mirror https://pub.flutter-io.com • Flutter download mirror https://storage.flutter-io.com
[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0) • Android SDK at /Users/taotao/Library/Android/sdk • Platform android-34, build-tools 34.0.0 • ANDROID_HOME = /Users/taotao/Library/Android/sdk • Java binary at: /Applications/Android Studio.app/Contents/jbr/Contents/Home/bin/java • Java version OpenJDK Runtime Environment (build 17.0.10+0-17.0.10b1087.21-11572160) • All Android licenses accepted.
Android
flame: ^1.19.0 flame_forge2d: ^0.18.2 flame_svg: ^1.11.0
What happened?
Even add
Anchor.center
toTextComponent
still can't center it to container and no regular pattern, some are above, some are below.What do you expect?
Text can auto center to container
How can we reproduce this?
What steps should take to fix this?
No response
Do have an example of where the bug occurs?
No response
Relevant log output
No response
Execute in a terminal and put output into the code block below
[✓] Flutter (Channel stable, 3.24.1, on macOS 14.6.1 23G93 darwin-arm64 (Rosetta), locale en-US) • Flutter version 3.24.1 on channel stable at /Users/taotao/Documents/flutter • Upstream repository https://github.com/flutter/flutter.git • Framework revision 5874a72aa4 (5 weeks ago), 2024-08-20 16:46:00 -0500 • Engine revision c9b9d5780d • Dart version 3.5.1 • DevTools version 2.37.2 • Pub download mirror https://pub.flutter-io.com • Flutter download mirror https://storage.flutter-io.com
[✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0) • Android SDK at /Users/taotao/Library/Android/sdk • Platform android-34, build-tools 34.0.0 • ANDROID_HOME = /Users/taotao/Library/Android/sdk • Java binary at: /Applications/Android Studio.app/Contents/jbr/Contents/Home/bin/java • Java version OpenJDK Runtime Environment (build 17.0.10+0-17.0.10b1087.21-11572160) • All Android licenses accepted.
Affected platforms
Android
Other information
flame: ^1.19.0 flame_forge2d: ^0.18.2 flame_svg: ^1.11.0
Are you interested in working on a PR for this?