At a surface level, the existing plugin implementation for macOS looked very portable to iOS. The Game Controller library from Apple supports both platforms.
I made an attempt myself, and porting the code was relatively straightforward - updating the conditional compilation checks with the iOS platform name and version numbers, and a small tweak to the reference to the binary messenger.
Would be great to see this package support iOS.
At a surface level, the existing plugin implementation for macOS looked very portable to iOS. The Game Controller library from Apple supports both platforms.
I made an attempt myself, and porting the code was relatively straightforward - updating the conditional compilation checks with the iOS platform name and version numbers, and a small tweak to the reference to the binary messenger.