On building the macOS example project if I have a gamepad and I connect and disconnect, the gamepad is still in the list as 'Unknown device'. If I connect the same gamepad again, the disconnected entry is still present and a second entry for the gamepad is created.
I thought this may be unexpected behaviour but it turns out the implementation was not documented.
On building the macOS example project if I have a gamepad and I connect and disconnect, the gamepad is still in the list as 'Unknown device'. If I connect the same gamepad again, the disconnected entry is still present and a second entry for the gamepad is created.
I thought this may be unexpected behaviour but it turns out the implementation was not documented.