Open megagrump opened 2 years ago
Hmm i think this is due to them having the same id "Channels" though i expected that a child node should have a different internal key from push/pop tree id 🤔 i thought slab already does tree id handling
I think a push/pop id internal to Tree
would be ideal to avoid conflicting IDs if nested. I'll wait for you to finish the changes in Tree module before I implement it
In the Slab demo: Click
Debug
/DrawCommands
, then expand all top level categories in the window:Click on one of the nodes named
Channels
:Note how all
Channels
child nodes are now expanded, not just the one that was clicked. Clicking any of them afterwards will collapse all of them.