Closed flamendless closed 3 years ago
@chicogamedev just implemented this in commit c77087df531e48a2e834e90cef65541455f2c040
sample usage would be:
Slab.BeginWindow("test", {Title = "test"})
Slab.WindowToDoc("Left")
Slab.EndWindow()
For now users are to handle when they want to remove the window to the dock by using boolean flag to control whether to call Slab.WindowToDoc
. As you can see that this can also be used to permanently set a window to a dock.
Let me know if there's an issue with this. I may have missed out on some.
Awesome !
I'll try it out. But is there a way to preset the size (Width) of the docked window ?
Or will it adapt on the W of the window?
Thanks
@chicogamedev this is fixed now. Sample usage would be:
local flag = false
local flag2 = false
local flag3 = false
function love.update(dt)
Slab.Update(dt)
-- SlabTest.Begin()
Slab.BeginWindow("test", {
Title = "test",
W = 320,
})
if not flag then
Slab.WindowToDock("Left")
flag = true
end
Slab.EndWindow()
Slab.BeginWindow("test2", {
Title = "test2",
W = 160,
})
if not flag2 then
Slab.WindowToDock("Right")
flag2 = true
end
Slab.EndWindow()
Slab.BeginWindow("test3", {
Title = "test3",
H = 120
})
if not flag3 then
Slab.WindowToDock("Bottom")
flag3 = true
end
Slab.EndWindow()
end
Right now W
can only be used for Left and Right docks while H
for Bottom
( i have to think more how to make it so that the flags are stored internally in Slab's side)
Same question here. I need this too.