Closed mech-tools closed 2 years ago
Was just testing this out on my own game and found A-A effects will only play with the "fix square rotate" feature unchecked otherwise you will get this console error from A-A's sequencer
lib.js:403 Uncaught (in promise) Error: Sequencer | Module: Automated Animations | Effect | play - Could not determine where to play the effect! [Detected 1 package: sequencer] at Module.custom_error (lib.js:403:12) at Proxy._customError (sequencer.js:182:20) at Proxy._expressWarnings (effect.js:846:33) at Proxy.run (effect.js:855:14) at section.js:169:30
This is understandable. Unfortunately it is not something I can fix. I'm replacing the rectangle shape with a Polygon, so AA is likely not able to handle that.
I'll need to reach out to the AA dev to see if something can be done on their side to handle the new square rotation
I'm ok with disabling this feature. Rotating a square is hardly use anyway.
Yeah, there aren't very many spells that use square templates. But for that one time you do, hopefully we can still get you a pretty animations 👍🏼
Module Related to: https://github.com/otigon/automated-jb2a-animations/issues/369
Automated Animation is not able to play an animation through Sequencer on a square template with this new feature: https://github.com/flamewave000/dragonflagon-fvtt/blob/master/df-templates/CHANGELOG.md#release-110-2022-03-08