flamewave000 / dragonflagon-fvtt

DragonFlagon FoundryVTT Modules
BSD 3-Clause "New" or "Revised" License
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DF Active Lights: Incompatibility with Foundry 10 Build 290 #424

Closed diwako closed 1 year ago

diwako commented 1 year ago

Module Active Lights 1.3.0

Describe the issue Light sheet is lacking the button to open the key frame window.

To Reproduce Steps to reproduce the behavior:

  1. Update to foundry 10 build 290
  2. Open any world or create a new one
  3. activate the module + dependency
  4. Create light
  5. Open light settings
  6. Missing button in "Light Animation" tab

Expected behavior Button and window is present and working

Screenshots (Optional) image

TypeError: e.getFlag is not a function
[Detected 1 package: df-active-lights]
    at new ActiveLightConfig (ActiveLightConfig.ts:45)
    at Object._renderAmbientLightConfig [as fn] (ActiveLightConfig.ts:19)
    at Function.#call (foundry.js:724)
    at Function.callAll (foundry.js:681)
    at AmbientLightConfig._render (foundry.js:5112)
    at async AmbientLightConfig._render (foundry.js:5780)