flanggut / smvs

Shading-aware Multi-view Stereo
BSD 3-Clause "New" or "Revised" License
250 stars 75 forks source link

two questions #12

Closed wxyz-lang closed 7 years ago

wxyz-lang commented 7 years ago

Hi, your paper and project is the best work i have met on the 3D reconstruction field.

I have two questions about the code: 1.what the option " -S (Shading-based optimization)" means? It's not using geometric energy term and only using shading energy term? 2.I only want to use the geometric energy term to optimize my depthmap ,but i can't find where to change the code in the functions of gauss_newton_step.cc, can you give me some advice?

flanggut commented 7 years ago

-S activates the shading term as described in the README. Without -S you will have the geometric energy only.