Open igorko opened 10 years ago
There's currently no difference between walls and out-of-map tiles on a collision level. So I'm not sure what to do about this.
When hero transform that allows moving through walls was fixed, I was able to test this. Well, I was not able to move out of map rectangle, I just was able to move inside map rectangle through all tiles. So there is difference between out-of-map tiles and in-map tiles.
Maybe we could add another collision type?
Sorry, when I said "out-of-map", I meant tiles that are visually just a black void, but have BLOCKS_ALL collision and are within the map bounds.
Noticed in noname mod, governor map. Happened with ghostly commander and shade when running from hero. I guess this is because these creatures can walk through walls, but they should not walk through out-of-map tiles.