Open clintbellanger opened 8 years ago
Unfortunately, we also use the "pit" collision tile for small objects, such as rocks, tree stumps, and treasure chests. We would need to add new collision tiles to distinguish between these two. What is referred to as "Pit" now in automapping would become "Low Wall". Then the new automapping tile would be "Pit".
That's true. I'll try separating those two in the new tilesets I'm messing with, so we have test data to use. Will post back here later when that's ready.
In TIled, we have maps with meta tile types of Void, Wall, Floor, Pit. These are mainly used for Automapping.
Pits are areas where the player can't walk, but flying objects and enemies can cross it. We use it for water in the grasslands and caverns, and the dark drop off pits in the dungeons.
I'm interested in an optional feature to allow falling into pits.
My dream features for this:
Thanks! I want to use the knockback feature to get some pushing stuff off of ledges action.