flareteam / flare-engine

Free/Libre Action Roleplaying Engine (engine only)
http://flarerpg.org/
GNU General Public License v3.0
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Feature request: effect scaling #1848

Open MannajaX opened 1 year ago

MannajaX commented 1 year ago

Scaling an effect by some variable is a staple of ARPG design. Shield effects scale with base_damage, but nothing else seems to. Passing a parameter as an effect's magnitude, like a damage_percent that does 1% damage for each 10 mental.