Open MannajaX opened 1 year ago
Scaling an effect by some variable is a staple of ARPG design. Shield effects scale with base_damage, but nothing else seems to. Passing a parameter as an effect's magnitude, like a damage_percent that does 1% damage for each 10 mental.
Scaling an effect by some variable is a staple of ARPG design. Shield effects scale with base_damage, but nothing else seems to. Passing a parameter as an effect's magnitude, like a damage_percent that does 1% damage for each 10 mental.