Closed makrohn closed 11 years ago
Looks like a good fix! I just noticed as well, though, that if you don't have a mouse, it's impossible to get to the text field. That's present both before and after applying #723. I'll file a second issue for that if you want.
So far, we've mostly thought of mouse-less systems as systems that don't have a proper keyboard either, like the GCW-Zero. I think we could solve this by adding a way to toggle a WidgetInput's active state. In other words, press Enter to start typing, press Enter again to finish.
More accurately, being in a text input box doesn't disable keyboard menu controls, but there's only one text input box in the entire game.
Tested with latest code in Flare and Concordia.