flareteam / flare-game

Fantasy action RPG using the FLARE engine
http://flarerpg.org/
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Tile Set Improvements #15

Open clintbellanger opened 11 years ago

clintbellanger commented 11 years ago

We're working to add more features to all three core tile sets so that the final maps will really shine.

Dungeons

stefanbeller commented 11 years ago

Grasslands: Larger Houses: What about this one? http://opengameart.org/content/tents-and-a-house-unknown-horizons Specially the House, blenderfiles are also available at oga.

clintbellanger commented 11 years ago

Nah I'll make some new houses. I may make a set of houses that e.g. fit on a 4x4 tile area.

igorko commented 11 years ago

@clintbellanger Can't we use your model for medieval building http://opengameart.org/content/medieval-building-tiles ? Also looks like Unknown Horizons has a lot of nice 3D models.

clintbellanger commented 11 years ago

@igorko I don't think my old medieval buildings fit the style needed in the grasslands. The UH houses are closer to the style I want, but they'd be hard to make work with our tech specs (square shaped tiles are easier for the engine to handle). So I'll just make a new house graphic at some point, which will be fun for me to do anyway.

igorko commented 11 years ago

I don't like the way stairs are placed in Brothers Lair Atrium. They go in void. Though I have no idea how it can be reworked :/

clintbellanger commented 11 years ago

@igorko that's how it's supposed to be. We're seeing a cross-section of the stairs, just the part that's on this floor.

igorko commented 11 years ago

I mean a little different thing. I'll try to explain. You could swap upstairs and downstairs on two maps and ATTACH upstairs to the wall. Currently upstairs are not attached to anything and you don't hide another cross-section behind something(even it's on different level, some place should be reserved. Round stairs don't need such place though). So it looks like another cross-section doesn't exist at all.

stefanbeller commented 11 years ago

Cave: Wooden walkways http://opengameart.org/node/15452

stefanbeller commented 11 years ago

Grassland: Thorny bushes http://opengameart.org/content/bushes-0

dorkster commented 8 years ago

While not on the to-do list for the cave tileset, I've updated the in-game version so that we're using the same lighting style as the Tiled version. I've also added teleporter tiles: https://github.com/clintbellanger/flare-game/commit/b0a790c7ebf06d186027017d83f0f79e1756b992