Open igorko opened 12 years ago
See https://github.com/igorko/FlareGDE for progress.
Someone please unsubscribe me from this.
On Oct 6, 2012, at 4:04 AM, Igor Paliychuk notifications@github.com wrote:
See igorko/FlareGDE for progress.
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@se7erian I think it's automatic because you have the project Starred on GitHub. Try logging in and unstarring
Not unstar but unwatch. There is unwatch button at the top of the page with all its options explained. See more on starring and watching on Github blog https://github.com/blog/1204-notifications-stars
Guys, you can check out my branch with Items Editor already implemented(with few halfimplements though). I would like to see some replies if I'm working in right direction. Also please check app on different systems (I'm using windows7) for any problems(mainly file read/write) because I'm not familiar with wxWidgets and can make stupid things.
If current behavior is good for you, I will make more stuff. If not, we could think about it.
So, I installed Ubuntu 17.10; figured out how to get qt5 installed and working from the repositories, and was able to successfully run qmake against this and build this. It's a stupid question, but what do I do now? LOL Is this still useful, and how do I get to the point of knowing enough for it to be useful? :)
Not sure what this issue is about TBH. If it's a request to add a reference from flare-engine (or flare-game), then it probably should say so. If it's an issue, then it's not clear what the issue is exactly.
@vgaming It was about the development of a GUI tool to help with Flare development: https://github.com/igorko/FlareFramework
However, development of the tool itself has ceased. Flare's text-based configuration is easy enough to use, so there was never a big push for a GUI tool.
@dorkster well, yes, I got that. I'm just noting we're inside an issue currently. Usually, documentation is somewhere in /doc or README, not issues. :) That's the whole point of my comment.
@vgaming We occasionally use issues for discussion about certain topics that aren't necessarily bugs or feature requests. Hence the "discussion" label.
We could create game development GUI with "built-in" game design system that will simplify game development and avoid the need to read manual(howto) for game creating using Flare engine. The idea is to convert writing config files to GUI interface, so each value you enter will have tip, and you will not care about config file syntax.
This can implement:
It could start Tiled if you push "create map" button
Starting point (for ideas) could be CELayout Editor It is crossplatform and allows editing GUI in realtime. We could use WxWidgets as it does.